C4D教程
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材质渲染 » 灯光/HDR |
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自带标准 |
教程语言: |
英文 |
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In this tutorial by creativMotion, we’ll be looking at the fundamentals of high dynamic range lighting or HDR in Cinema 4D.
在本教程中的creativmotion,我们会看看高动态范围HDR照明或在CINEMA 4D的基础。
教程主要知识点:
Process involved in the creation of a HDR image(exposure bracketing, stitching)
Why it differs from a standard 8 bit image?
Its application within Cinema 4D and how a HDR works in conjunction with global illumination
Then discussing the relationship between specular/reflection with the standard materials in Cinema 4D – and how they relate to GI and HDR lighting
过程中涉及的HDR图像的创作(包围曝光,拼接)
为什么它不同于标准的8位图像?
其应用在Cinema 4D和如何在全局光照结合HDR工程
然后讨论在Cinema 4D–标准材料的镜面反射之间的关系以及它们如何与GI和HDR照明
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