这个c4d教程属于建模/绑定、建模渲染分类,教程语言为英文,有工程或源文件素材,使用VRAY渲染器录制。当前资源为VIP精选素材,由本站设计师80年代的白衬衫于2015-5-9 16:09分享,学习更多cinema4d软件关于此类教程内容,可以通过本网站教程列表上方的分类信息工具进行筛选支持英文教程查询。 第一部分 Voume 1 使用软件:Bodypaint 3d, Cinema 4D, NUKE, Photoshop, V-Ray 学习创建Cinema4D在内部的程式化罐模型的过程。学习造型TIPS创建使用C4D元,细分和硬表面建模,用拷贝机加快建模工作流程坦克的不同部分。 Learn the process of creating a stylized tank model inside of Cinema4D. Learn modeling tips to create different parts of the tank using C4D primitives, subdivision and hard surface modeling, use cloners to speed up the modeling workflow. 一旦建模完成潜入Bodypaint学习如何使用UV工具,以避免收缩和伸展的纹理。了解如何在UV模板导出到Photoshop和纹理时,用它作为指导。您还将学习如何使用Photoshop中创建的纹理来创建VRay的着色器和渲染的多通道EXR图像在核弹,而采用线性工作流程合成。 Once the modeling is complete dive into Bodypaint to learn how to use the UV tools to avoid shrinking and stretching of the textures. Learn how to export the UV template to Photoshop and use it as a guide when texturing. You will also learn how to use the textures created in photoshop to create VRay shaders and render the multipass EXR images to be composited in Nuke while using a linear workflow. Intermediate Cinema4D Knowledge 使用软件:Cinema 4D, NUKE, V-Ray 在坦克的工作流教程的第二个也是最后一部分,我们将继续在创建VRay的着色器的过程中,采用VRay的内置的多通道经理渲染需要后处理图像的不同元素,设置了环境,为最终渲染,去了一些提示,以提高图像的质量,而不增加长的渲染时间,最后进入核弹的教程合成一部分。然后,我们将使用包含在EXR图像的Vray的元件与反核的色彩校正的节点,并在结束时输出完成的图像的工作。 In this second and final part of the Tank Workflow tutorial we will go over the process of creating the VRay shaders, using VRay’s built-in multipass manager to render the different elements needed to later manipulate the image, setting up the environment for the final render, going over some tips to enhance the quality of the image without adding long render times and finally going into Nuke for the compositing part of the tutorial. We will then use the VRay elements contained in the EXR image to work with Nuke’s color correction nodes and in the end output the finished image. Tank Creation – Part I, Intermediate Cinema4D knowledge |