C4D 二维卡通风格动画训练教程Using the Cinema 4D Jiggle Deformer in a 2D Workflow

C4D 二维卡通风格动画训练教程Using the Cinema 4D Jiggle Deformer in a 2D Workflow    [复制链接]

C4D教程 2015-04-11 17:28 发布

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C4D教程
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教程分类: 材质渲染 » 材质进阶 » 二维卡通
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教程语言: 英文
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这个c4d教程属于材质渲染、材质进阶、二维卡通分类,教程语言为英文,无工程或源文件素材,使用自带标准渲染器录制。当前资源为VIP精选素材,由本站设计师80年代的白衬衫于2015-4-11 17:28分享,学习更多cinema4d软件关于此类教程内容,可以通过本网站教程列表上方的分类信息工具进行筛选支持英文教程查询。
In this tutorial I’m going to explore a few of the many uses of the Cinema 4D Jiggle Deformer and even show how I used it to help animate Baymax from Big Hero 6!  The Jiggle Deformer is super powerful and allows you to apply nice ‘springy’, ‘squash & stretch’ and ‘follow through’ type effects to your animations quickly, easily, and without adding any keyframes!  Think of it as a Deformer that allows you to apply that Spring effect that you’ll find in a Delay Effector.  Specifically, I’m going to show you how the Jiggle Deformer can help you in your 2D style animation workflow and I’ll explain why it’s a really nice alternative to hand keyframing the same type of movements using After Effects’ Puppet Tool.  First, we’ll go over the basics and settings of the Jiggle Deformer and the basics what it can do.  From there, I’ll show you how to use it with Falloffs, Vector Maps, and Particle Modifiers like Wind.  Finally, I’ll to demonstrate how super cool the Jiggle Deformer is by showing you how to add some awesome jiggly movement to a character animation created using a Pose Morph Tag.
C4D 二维卡通风格动画训练教程Using the Cinema 4D Jiggle Deformer in a 2D Workflow 
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