在本教程中,我们介绍了R21的“雾体积生成器设置”以及新的“体积”材质标签。 如何将任何内容导出到.vdb文件! 然后,我们遍历通过置换器创建的云外观,最后使用Redshift来对体积对象进行光照和纹理处理并渲染场景。
In this Tutorial we cover R21's Fog Volume Builder Settings as well as the new Volume material tag. How to export out anything into a .vdb file! Then we go over creating the cloud look through displacers and finally using Redshift to Light and texture our volume object and render our scene.