C4D教程
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建模/绑定 » 普通建模 |
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英文 |
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CN20190304-05 |
在本系列中,我们将学习思维过程和工作流程,这将允许我们创建可重用的参数化3D资产,首先手动建模,然后找到一组通用规则,这将有助于我们重建静态3D 模型,成为一个多态的工具。最终产品,将是一个完全参数化的3D模型,通过改变一些参数,可以生成相同类型对象的不同迭代。
In this series, we will learn the thought process and workflow, which will allow us to create a reusable, parametric 3D asset, by first modelling it manually, and then finding a set of generalized rules, that will assist us in rebuilding that static 3D model, into a polymorphous tool.The end product, will be a fully parametric 3D model, that can generate different iterations of the same type of object, by changing a handful of parameters.
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