C4D+AE战争炮塔建模动画渲染教程

C4D+AE战争炮塔建模动画渲染教程    [复制链接]

C4D教程 2017-04-22 21:30 发布

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C4D教程
资源分类: VIP精选
教程分类: 建模/绑定 » 建模渲染
渲染器: 自带标准 
教程语言: 英文
素材文件:
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C4D+AE战争炮塔建模动画渲染教程 Digital Tutors - Compositing a Machine Gun Turret in CINEMA 4D and After EffectsDuration 1h 55m


In this CINEMA 4D and After Effects tutorial we'll pick up where we left on the Modeling a Machine Gun Turret course.

We'll begin by organizing our model’s hierarchy to begin animating it into an action scene. Once we finalize our motion, we'll then continue to reference the environment in which our turret will live. Finally, we'll end this CINEMA 4D and After Effects training by adding 3D data nulls to help ensure we get proper 3D alignment with our lighting set up and post FX, layers, and atmosphere.

By the end of this CINEMA 4D and After Effects training, we'll have added texture, light and will have rendered our model to comp into After Effects.
在这个CINEMA 4D和After Effects教程中,我们将介绍我们在建模机枪炮塔课程上留下的地方。

我们将首先组织我们的模型的层次结构,开始将其动画化为一个动作场景。 一旦我们完成了我们的议案,我们将继续参考我们的炮塔所在的环境。 最后,我们将通过添加3D数据空值来结束这个CINEMA 4D和After Effects训练,以帮助确保我们在我们的照明设置和展示FX,图层和气氛中获得正确的3D对齐。

在本CINEMA 4D和After Effects训练结束之后,我们将添加纹理,光线,并将渲染我们的模型以进入After Effects。



C4D+AE战争炮塔建模动画渲染教程 
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