C4D教程
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建模/绑定 » 建模渲染 |
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自带标准 |
教程语言: |
英文 |
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无 |
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CN202002010131 |
以3D方式建立自己的姜饼屋或糖果仙境C4D教程
In the second half of the Gingerbread Man tutorial, Aleksey will cover creating a set of procedural materials inside Cinema 4D, and give you some great tips for fine tuning the overall look of your shaders. Finally you'll setup some basic scene lighting and render the g-man out.
在Gingerbread Man教程的后半部分,Aleksey将介绍在Cinema 4D中创建一套程序材料的方法,并为您提供一些微调着色器整体外观的重要技巧。 最后,您将设置一些基本的场景照明并渲染。
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