c4d 运动样条Turtle说明

[复制链接]
tlrxsw 发表于 2014-11-15 07:55 | 显示全部楼层 |阅读模式
F(a,b,c) 移动Turtle向前和任选绘制线沿其长度(a)中,缩放(b)和/或细分(c)所示。
f(a) 移动Turtle向前和无生产线将被绘制(即样条曲线段将被终止)。a是可选的长度值。
H(a,b,c) 移动Turtle向前和任选绘制一条线的一半,只要它的长度(a),它的缩放(b)和/或它的细分(c)
h(a) Moves the Turtle forwards and NO line will be drawn (i.e. a Spline segment will be ended) a" is the optional half length value.将Turtle向前移动并且不画线(即样条曲线段将结束),”a”是可选的一半长度值。  

M(a,b,c) Moves and draws a line. The Turtle will move within local coordinates but will itself not rotate.移动并绘制一条线。Turtle将本地坐标中移动,但会本身不能转动。
m(a,b,c) Turtle moves forward but does not draw a line. The Turtle moves within local coordi nates but will itself not rotate. Turtle向前移动,但不画线。Turtle在本地坐标内移动,但本身不能转动。
G(a) Turtle moves forward but does not draw a line and does not end a Spline segment. "a "is the optional length value. Turtle向前移动,但不画线,不结束样条曲线段。 “a”是任选的长度值。
R Resets the Turtle back to the segment starting point and draws a line (in a MoSpline Turtle a segment is always contained in [ ]). 复位Turtle回到段的起点,绘制一条线(在MoSplineTurtle分段总是包含在[])。
R Resets the Turtle back to the segment starting point and does not draw a line (in a MoSpline Turtle a segment is always contained in []).复位Turtle回到段的起点,不画一条线(在MoSplineTurtle分段总是包含在[])
P(x,y,z) Places the Turtle at these coordinates and draws a line. 放置Turtle在这些坐标,并画一条线。
p(x,y,z) Places the Turtle at these coordinates and does not draw a line. 放置Turtle在这些坐标,并不画一条线。
-(a) Rotates the Turtle counterclockwise around the vertical axis. "a“ is the optional angle value. 绕垂直轴的Turtle逆时针方向转动。 “a”是可选的角度值。
+(a) Rotates the Turtle clockwise around the vertical axis. "aw is the optional angle value. 绕垂直轴的Turtle顺时针方向转动。 “a”是可选的角度值。
&(a) Rotates the Turtle forwards around the transversal axis. "a" is the optional angle value.
^(a) Rotates the Turtle backwards around the transversal axis. "a" is the optional angle value. 绕横轴的Turtle向前转动。 “a”是任选的角度值。
/(a) Rotates the Turtle clockwise around the center axis, "a" is the optional angle value. 绕中心轴线的Turtle顺时针转动,“a”是任选的角度值。
\(a) Rotates the Turtle counterclockwise around the center axis, "a" is the optional angle value. 绕中心轴线的Turtle时针转动,“a”是任选的角度值。
[ 新分支 = 新 Turtle
] 分支结束
{ 多边形开始(见下面的例子:多边形创作)
} 多边形结束
. 添加一个多边形点 (在大括号中的多边形:例如。 ={-F.+F.+F.+F})。
| Rotates the Turtle 180° around the vertical axis. 绕垂直轴的Turtle转动180°。
? Rotates the Turtle 180° around the center axis. 绕中心轴的Turtle转动180°。
% Prunes the branch at this point (everything will be ignored through to the end of the close bracket: ]; see example "Prune branch").修剪分支在这一点(一切都将被忽略通过闭括号的结尾:]例如参见“修剪枝”)。
“(a) Multiplies the length by the optional "a” value for each generation (see example below Example: Multiply/divide). 乘以长度用可选的“a”值为每一个生成(参见例如下面的例子:乘法/除法)。
!(a) Multiplies the scale by the optional "a"value for each generation (MoSpline diameter when used in conjunction with SweepNURBS). 乘以缩放用可选的“a”值为每一个生成(结合SweepNURBS使用时MoSpline直径)
;(a) Multiplies the angle by the optional value "a" for each generation. 乘以角度用可选的“a”值为每一个生成
_(a) Divides the length by the optional value "a" for each generation. 除以长度用可选的“a”值为每一个生成

?(a) Divides the scale by the optional value “a" for each generation (MoSpline diameter when used in conjunction with SweepNURBS). 除以缩放用可选的“a”值为每一个生成(结合SweepNURBS使用时MoSpline直径)
@(a) Divides the angle by the optional value “a" for each generation. 除以角度用可选的“a”值为每一个生成

T(a) Adds Tropism (e.g. FTFTF), which means that each Spline segment will curve slightly in the direction of the global Y axis. Any particle modifiers present will be avaluated添加取向(例如FTFTF),这意味着每个样条段将曲线稍稍在全局Y轴的方向。任何粒子改性剂目前进行评估
$(x,y,z)    Displays the end of an Up Vector and orients the Turtle accordinly. Define a vector in whose direction the Turtle should face.显示向上向量的结束和定向Turtle相应。定义一个向量,其方向的乌Turtle应该正视
I(a,r,g,b)
J(a,r,g,b)
K(a,r,g,b)
L(a,r,g,b) (First character string begins with a capitol Here, any number of clones generated by a Cloner object can be arranged along the Turtle Spline. "r,g,b" represents the color of the clone. "a” is the index (i.e. the number that represents the order in which an object is arranged below a Cloner - see Index" below). I, J, K, L represent the respective Groups in the Cloner object's Mode parameter, "Group 1", "Group 2",Group 3","Group 4" ,An example is given below under "Example: Cloner object"第一个字符的字符串与国会在这里,任意数量的克隆对象生成的克隆可以沿着Turtle样条被安排开始。 “r,g,b”的表示克隆的颜色。 “a”为索引(即,表示在其中一个对象被布置在下面一克隆的顺序号 - 见索引“下面)。 I,J,K,L代表的各组中的克隆对象的模式参数,“组1”,“组2”,组3“,”4组“,一个例子是根据以下给出的”范例:克隆对象“


倒霉的加班狗 发表于 2016-1-19 19:04 | 显示全部楼层
C4D插件汉化,就上C4DCN.com 专注C4D资源分享
倒霉的加班狗 发表于 2016-1-19 19:04 | 显示全部楼层
C4D插件汉化,就上C4DCN.com 专注C4D资源分享
zhxjtt 发表于 2016-8-9 13:37 | 显示全部楼层
好深奥啊~~~看不懂怎么办~~可恶的英语!~哈撒结合实际啊
mero735 发表于 2016-9-28 13:30 | 显示全部楼层
好深奥啊~~~看不懂怎么办~~可恶的英语!~哈撒结合实际啊
参数 发表于 2017-1-26 20:32 | 显示全部楼层
谢谢分享  看看这个软件怎么样  支持吗
托尼发 发表于 2017-2-4 13:50 | 显示全部楼层
我一开始还以为我进错打发了,牛叉啊!
风信子! 发表于 2017-5-10 00:25 | 显示全部楼层
好深奥啊~~~看不懂怎么办看不懂怎么办看不懂怎么办看不懂怎么办
ralap108 发表于 2018-9-20 10:10 | 显示全部楼层
菜鸟C4D-与你一起C4D从零开始! -
cplonglove 发表于 2019-10-21 11:08 | 显示全部楼层
非常棒!希望楼主能分享更棒的资源出来
12下一页
您需要登录后才可以回帖 登录 | 立即注册

本版积分规则

关闭

菜鸟C4D推荐上一条 /9 下一条

菜鸟C4D与你一起从零开始!
菜鸟C4D微信公众号

( 浙ICP备13033195号-2 )Copyright 2013-2022;菜鸟C4DPowered by Discuz! 技术支持:菜鸟C4D