本教材介绍了卡通渲染风格的3D角色的C4d绑定,包括角色骨骼的设置,预设的使用,控制器的调整以及效应器的使用This textbook introduces the C4d binding of cartoon rendering style 3D characters, including the setting of character bones, the use of presets, the adjustment of controllers and the use of effectors