CG教程
软件格式: |
3D MAXS |
工程文件: |
有 |
语言类型: |
英文/其他 |
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3DS MAX 2010 战斗机三视图多边形建模教程
Today we’re bringing you the first part in a new tutorial series that focuses on modeling the F-16D fighter jet in 3D Studio Max. Suitable for both beginner and intermediate artists, this tutorial will get users up to speed on working with some of Max’s more common modeling tools, and is an ideal project for anyone interested in creating high quality vehicle models.
In the first lesson will cover blocking in the overall proportions and building the planes fuselage, wings and tail section.
In the second half we’ll finish things up by fine tuning the mesh and assembling the air intake and cockpit. As well as adding additional detail to the model by building an arsenal of weapons including rockets and missiles. The final step will be adding support edges to the meshes in preparation for subdivision.
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