C4D教程
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影视栏包 » 生态/地形 » 地形山脉 |
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在这个长篇教程中,我使用Cinema4D和Corona Render从零开始分解了Gaea Full Build到最终渲染。我们将在Gaea中构建一个轻小景观,将其导入C4D,对其进行纹理处理,在地形上散布植被,并进行最终渲染。这是一个最小的构建和渲染,主要使用在Gaea中创建的资产,以及一些Quixelmegascan植物和纹理。我也可能会为此视频上传延时摄影
In this long form tutorial, I break down a Gaea Full Build from scratch to final render render using Cinema 4D and Corona Render.
We will build a light and small landscape in Gaea, bring it into C4D, texture it, scatter vegetation on the terrain, and do a final render. This is a minimal build and render, using primarily assets created in Gaea, with some Quixel megascan plants and textures.
I will probably upload a time lapse for this video as well, so if you just want to see the timelapse, that will be available for you soon.
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