C4D教程
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模型雕刻 » ZBrush |
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英文 |
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与运动设计师Dave Glanz一起学习在#ZBrush中进行硬表面雕刻的基础知识,以使用Cinema 4D和#Redshift对中世纪头盔进行建模和纹理化!
00:16-教程主题概述
00:55-添加参考图像的方法
05:32-开始雕刻头盔
08:03-使用SliceCurves
14:01-编辑多边形组以分离几何
15:35-使用Polyloops雕刻眼孔
17:26-雕刻头盔角孔
20:23-雕刻头盔嘴孔
24:17-雕刻头盔角
34:39-将网格导出到Cinema 4D
37:00-使用Redshift材料雕刻头盔纹理
39:00-添加Redshift环境和灯光
44:28-结论
Learn the basics of hard surface sculpting in #ZBrush to model and texture a medieval helmet using Cinema 4D and #Redshift, with motion designer Dave Glanz!
Want more ZBrush or #C4D sculpting tutorials? Leave a comment!
00:16 - Tutorial Subject Overview
00:55 - Ways to Add Reference Imagery
05:32 - Beginning the helmet sculpt
08:03 - Using SliceCurves
14:01 - Editing Polygroups to separate geometry
15:35 - Using Polyloops to sculpt eye hole
17:26 - Sculpting the helmet horn hole
20:23 - Sculpting the helmet mouth holes
24:17 - Sculpting the helmet horns
34:39 - Exporting Mesh to Cinema 4D
37:00 - Texturing helmet sculpt using Redshift materials
39:00 - Adding Redshift Environment & Lights
44:28 - Conclusion
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