Redshift2.6.54版本更新,到底解决了什么问题?

[复制链接]
qq412732261 发表于 2020-5-18 17:39 | 显示全部楼层 |阅读模式
微信图片_20200518170908.jpg
渲染是我们做影视、动画等三维制作都绕不过的一个环节,目前可供我们选择的渲染器也越来越多,今天我们来聊一聊Redshift(简称RS)渲染器。

RS是世界上第一个基于GPU加速有偏差的渲染器,拥有照片级别的渲染技术,首创性地使用了Out Of Core技术,很好地解决了因为场景量过大而导致了显存耗尽的问题。

基于有偏差的算法,使得渲染结算量得到优化,能够保证在物理真实的情况下,更快地进行渲染,可以极大地提高你的工作效率。该渲染器在影视特效、产品表现、栏目包装中都有广泛的应用。

作为RS官方合作农场,VSO很早就与RS展开了全线的合作,蓝海创意云渲染农场先后参与服务了《星辰变》《西行记》《四海鲸骑》《斗魂卫之玄月奇缘》等影视动画作品,其宏大的场景,精彩的打斗场面和出色的角色形象都给人留下了深刻的印象。

今年4月,Redshift更新了2.6.54版本,增加了对3ds Max2021以及Cinema 4D S22的支持,修复了动画网格物体无法正确显示位置、“渲染统计”中无法真正关闭“运动模糊”等问题。

以下为本次更新详情:
(下面有版本说明译文 ↓↓↓)
* [Maya] Fixed a crash cause by hidding the Sun light of the enviornment Sky shader
* [Maya] Fixed an issue where turning off Motion Blur from Render Stats wouldn’t actually turn off Motion Blur
* [Maya] Fixed an issue where animated Meshes would not appear correctly
* [Maya] Added a check box called “Enable MASH Mode” to the motion blur section of the Redshift render settings
* [Maya] Fixed bug in Redshift’s helper functions for the Render Setup system in Maya 2019 and above
* [Maya] Fixed bug that caused certain drop-down shader attributes from being off by 1 in Maya 2020
* [Max] Added support for 3ds Max 2021
* [Max] Fixed potential crash when deleting objects during IPR
* [Max] Fixed a bug where utility buffers for Altus denoising were not saved for the Beauty when using 3ds Max file output
* [Max] Added velocity-based deformation blur support for Bifrost meshes
* [Max] Material override enable-state now ignored during IPR—use Render View’s Clay Mode instead
* [Max] Proxy export now always includes a camera—if None specified, then one is created based on render viewport settings (locked or active)
* [C4D] Added support for Cinema 4D S22. The minimum required version is S22.016
* [C4D] Addressed an issue where custom User-Data would not correctly when used through XRefs with namespaces
* [C4D] Addressed an issue in the tangent data generation
* [C4D] Addressed an issue where the Redshift menu could be appear multiple times in the Cinema 4D main menu, under certain conditions
* [C4D] Addressed a freeze issue on OSX when starting the IPR from the RenderView in versions of Cinema 4D up to R19
* [Houdini] Added support for H18.0.391 and H18.0.416 and dropped support for H18.0.287, H17.5.391 and 17.5.425
* [Katana] Fixed a crash while exporting deep EXR files including the ObjectID AOV
* [Katana] New custom menu for the GrafferThree Redshift light packages
* [Katana] Added support for environment variable REDSHIFT_FORCEQUITONINTERNALERROR, which when set to any value other than 0, will force a hard crash when an unrecoverable error occurs while rendering
* [Katana] Fixed a problem in the GafferThree light packages while adopting for editing.
* [Katana] Point type AOVs channels renamed to X,Y,Z
* [Katana] Fixed a problem with the tangents computation
* [All] Fixed bug in Redshift core that could produce crashes if a 3d plugin issued many error log entries in a multithreaded way
* [All] Fixed bug that could cause hard crash in the core when using a State node to drive material displacement or bump shaders
* [All] Fixed bug that could not update scene if hair min pixel width settings were tweaked
* [All] Fixed bug where the scatter ramp color of a volume grid could affect another volume grid, if the start ramp color was anything else other than black
* [All] Fixed a rare texture sampling crash bug with message “Expression: pNode->GetPhysicalID() != 0xFFFFFFFF”
* [All] Fixed volume grid bug that made color channels not work in some cases
* [All] Fixed bug that could cause a “Mem copy is too big for buffer” assert when using many sprite nodes
* [All] Fixed bug that could produce visual srtifacts when VDBs overlapped
﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌
[tr]
[tr]发行说明(译文来自谷歌翻译,不准确部分敬请谅解)
* [Maya]修复了隐藏环境Sky着色器的阳光导致的崩溃原因
* [Maya]修复了从“渲染统计”关闭“运动模糊”实际上无法关闭“运动模糊
”的问题* [Maya]修复了问题动画网格物体无法正确显示的位置
* [Maya]在Redshift渲染设置的运动模糊部分添加了一个名为“启用MASH模式”的复选框
* [Maya]修复了Mayshift 2019中Redshift的Render设置系统助手功能中的错误上面
* [Maya]修复了导致某些下拉着色器属性在Maya 2020中被1禁用的错误
* [Max]添加了对3ds Max 2021的支持
* [Max]修复了在IPR期间删除对象时潜在的崩溃
* [Max]修复了一个错误,该错误在使用3ds Max文件输出时没有为Beauty保存Altus去噪的实用程序缓冲区
* [Max]为Bifrost网格添加了基于速度的变形模糊支持
* [Max]现在忽略了材质替代启用状态在IPR期间-改为使用“渲染视图”的“粘土模式”
* [最大]代理导出现在始终包括一台摄像机-如果未指定,则根据渲染视口设置(锁定或活动)创建一个摄像机。
* [C4D]添加了对Cinema 4D S22的支持。最低要求版本为S22.016
* [C4D]解决了自定义用户数据通过带有命名空间的XRef使用时无法正确使用
的问题* [C4D]解决了切线数据生成中的问题
* [C4D]解决了在某些情况下Redshift菜单可能会在Cinema 4D主菜单中多次出现的问题
* [C4D]解决了从Cinema 4D版本直至RenderView启动IPR时OSX冻结的问题R19
* [Houdini]添加了对H18.0.391和H18.0.416的支持,并删除了对H18.0.287,H17.5.391和17.5.425的支持
* [Katana]修复了导出包括ObjectID AOV在内的深层EXR文件时崩溃的问题
* [Katana] GrafferThree Redshift light软件包的新自定义菜单
* [Katana]添加了对环境变量REDSHIFT_FORCEQUITONINTERNALERROR的支持,将其设置为0以外的任何值时,在渲染时发生不可恢复的错误将导致硬崩溃
* [Katana]修复了在进行编辑时GafferThree light软件包中的问题。
* [Katana]点类型AOVs通道重命名为X,Y,Z
* [Katana]修正了切线计算的问题
* [All]修正了Redshift核心中的错误,如果3d插件在a中发布了许多错误日志条目,可能会导致崩溃多线程方式
* [全部]修复了使用状态节点驱动材质位移或凹凸着色器时可能导致核心严重崩溃的错误
* [全部]修复了调整头发最小像素宽度设置后无法更新场景的错误
* [全部]修复了以下问题:如果起始渐变颜色不是黑色,则一个体积网格的散射渐变颜色可能会影响另一个体积网格。
* [全部]修复了罕见的纹理采样崩溃错误,并显示消息“表达式:pNode-> GetPhysicalID()!= 0xFFFFFFFF”
* [所有]修复了在某些情况下无法使用颜色通道的体积网格错误
* [所有]修复了以下错误:可能导致使用许多精灵节点时,“MEM副本太大缓冲区”断言
* [全部]修正错误,可能产生视觉srtifacts时VDBS重叠
* [全部]修正错误,可能shaderball渲染过程中造成死机。


您需要登录后才可以回帖 登录 | 立即注册

本版积分规则

关闭

菜鸟C4D推荐上一条 /9 下一条

菜鸟C4D与你一起从零开始!
菜鸟C4D微信公众号

( 浙ICP备13033195号-2 )Copyright 2013-2022;菜鸟C4DPowered by Discuz! 技术支持:菜鸟C4D