RS是世界上第一个基于GPU加速有偏差的渲染器,拥有照片级别的渲染技术,首创性地使用了Out Of Core技术,很好地解决了因为场景量过大而导致了显存耗尽的问题。
基于有偏差的算法,使得渲染结算量得到优化,能够保证在物理真实的情况下,更快地进行渲染,可以极大地提高你的工作效率。该渲染器在影视特效、产品表现、栏目包装中都有广泛的应用。
(下面有版本说明译文 ↓↓↓)
* [Maya] Fixed a crash cause by hidding the Sun light of the enviornment Sky shader
* [Maya] Fixed an issue where turning off Motion Blur from Render Stats wouldn’t actually turn off Motion Blur
* [Maya] Fixed an issue where animated Meshes would not appear correctly
* [Maya] Added a check box called “Enable MASH Mode” to the motion blur section of the Redshift render settings
* [Maya] Fixed bug in Redshift’s helper functions for the Render Setup system in Maya 2019 and above
* [Maya] Fixed bug that caused certain drop-down shader attributes from being off by 1 in Maya 2020
* [Max] Added support for 3ds Max 2021
* [Max] Fixed potential crash when deleting objects during IPR
* [Max] Fixed a bug where utility buffers for Altus denoising were not saved for the Beauty when using 3ds Max file output
* [Max] Added velocity-based deformation blur support for Bifrost meshes
* [Max] Material override enable-state now ignored during IPR—use Render View’s Clay Mode instead
* [Max] Proxy export now always includes a camera—if None specified, then one is created based on render viewport settings (locked or active)
* [C4D] Added support for Cinema 4D S22. The minimum required version is S22.016
* [C4D] Addressed an issue where custom User-Data would not correctly when used through XRefs with namespaces
* [C4D] Addressed an issue in the tangent data generation
* [C4D] Addressed an issue where the Redshift menu could be appear multiple times in the Cinema 4D main menu, under certain conditions
* [C4D] Addressed a freeze issue on OSX when starting the IPR from the RenderView in versions of Cinema 4D up to R19
* [Houdini] Added support for H18.0.391 and H18.0.416 and dropped support for H18.0.287, H17.5.391 and 17.5.425
* [Katana] Fixed a crash while exporting deep EXR files including the ObjectID AOV
* [Katana] New custom menu for the GrafferThree Redshift light packages
* [Katana] Added support for environment variable REDSHIFT_FORCEQUITONINTERNALERROR, which when set to any value other than 0, will force a hard crash when an unrecoverable error occurs while rendering
* [Katana] Fixed a problem in the GafferThree light packages while adopting for editing.
* [Katana] Point type AOVs channels renamed to X,Y,Z
* [Katana] Fixed a problem with the tangents computation
* [All] Fixed bug in Redshift core that could produce crashes if a 3d plugin issued many error log entries in a multithreaded way
* [All] Fixed bug that could cause hard crash in the core when using a State node to drive material displacement or bump shaders
* [All] Fixed bug that could not update scene if hair min pixel width settings were tweaked
* [All] Fixed bug where the scatter ramp color of a volume grid could affect another volume grid, if the start ramp color was anything else other than black
* [All] Fixed a rare texture sampling crash bug with message “Expression: pNode->GetPhysicalID() != 0xFFFFFFFF”
* [All] Fixed volume grid bug that made color channels not work in some cases
* [All] Fixed bug that could cause a “Mem copy is too big for buffer” assert when using many sprite nodes
* [All] Fixed bug that could produce visual srtifacts when VDBs overlapped
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