C4D教程
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建模/绑定 » 建模渲染 |
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自带标准 |
教程语言: |
英文 |
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CN200316T-32 |
C4D制作90年代复古游戏掌机建模材质渲染教程
A nostalgic piece this week, we create a 3d model and illustration of Game Boy from the 90s in cinema 4d. We use lots of simple shapes inside of boolean objects to create the model. We pull colors for materials directly from a reference photo using the eyedropper in the materials palette. Then we use a sky object and a HDRi preset to make a fast and easy lighting setup. Lastly we dropped in a screenshot from an old school Zelda game into the screen for a realistic look.
The Practice is an improvised recording of my creative process in Cinema 4d, Photoshop and other digital art applications. Posted every Tuesday.
Watch me work on illustrations, animations, 3d models and digital art. I also take questions from visitors and chat about design, art, techniques and the industry at large.
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