Octane渲染器半透明奶酪材质渲染C4D教程

Octane渲染器半透明奶酪材质渲染C4D教程    [复制链接]

C4D教程 2020-02-17 15:33 发布

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C4D教程
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教程分类: 材质渲染 » 材质进阶 » SSS
渲染器: 自带标准 
教程语言: 英文
素材文件:
检索码: CN200127T-69
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Octane渲染器半透明奶酪材质渲染C4D教程
In this C4D tutorial, you will learn how to use Cinema4D, Octane renderer and Adobe Suite to create your own subsurface scattering material effects.
在本C4D教程中,您将学习如何使用Cinema4D、辛烷值渲染器和Adobe套件创建自己的次表面散射材质效果。
In this class you will learn how to create your very own Subsurface scattering material using Cinema4D, Octane and the Adobe Suite.
在本课程中,您将学习如何使用Cinema4D、Octane和Adobe套件创建自己的次表面散射材料。
Subsurface Scattering, referred to as SSS (also known as 3S), is translated in Chinese as subsurface scattering. Many objects in the real world are a bit translucent, such as skin, jade, wax, marble, milk, etc. These translucent materials are transmitted by several light sources, and the object itself will be affected by the thickness of the material to show different light transmission properties. Light can also mix and interfere with each other in these transmitted parts. To put it simply: light hits the surface, scatters in the material, and then exits the surface from a point different from the point of incidence.
次表面散射,简称SSS(又称3S),中文翻译为次表面散射。现实世界中的许多物体都是有点半透明的,如皮肤、玉石、蜡、大理石、牛奶等,这些半透明的材料都是由几种光源透射的,物体本身会受到材料厚度的影响,表现出不同的透光性能。光也可以在这些透射部分相互混合和干扰。简单地说:光撞击表面,散射在材料中,然后从与入射点不同的点离开表面。
SSS softens the overall effect of lighting, the light from one area will penetrate the surrounding area of ​​the surface, and the small surface details become invisible. The deeper the light penetrates the object, the more severe the attenuation and scattering. Let's take the skin as an example. At the connection between the illuminated area and the shadow area, scattering also often causes a slight shift of red color. This is because the light illuminates the epidermis and enters the skin, which is then scattered and absorbed by the subcutaneous blood vessels and tissue And leave from the shaded area. The scattering effect is more pronounced in thin areas of the skin, such as around the nostrils and around the ears.
SSS软化了光照的整体效果,来自一个区域的光将穿透表面的周围区域,而小的表面细节变得不可见。光线穿透物体越深,衰减和散射就越严重。我们以皮肤为例。在照明区域和阴影区域之间的连接处,散射也常常导致红色的轻微偏移。这是因为光线照亮表皮,进入皮肤,然后被皮下血管和组织散射和吸收,从阴影区离开。散射效应在皮肤的薄区域更明显,例如鼻孔周围和耳朵周围。
Octane渲染器半透明奶酪材质渲染C4D教程 
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