C4D教程
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免费资源 |
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新手入门 » R18版本 |
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自带标准 |
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中文/字幕 |
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002 开始前你要知道的What you should know before watching this course
003 关于工程文件Using the exercise files
004理解场次系统(R17新功能) Understanding the Take System
005 使用场次系统合成标签Using the Take System for compositing
006 新版本的场次系统Creating versions with the Take System
009 [backcolor=rgba(255, 255, 255, 0.8)]3 d工作流的概述Overview of 3D workflow
010 C4D工作界面Navigating the CINEMA 4D (C4D) interface
011创建文本样条 Creating a text spline
012 是用挤出工具Using the Extrude object
013 创建摄像机Creating a camera
014设置材质 Setting up a material
015照亮物体 Lighting the model
017 [backcolor=rgba(255, 255, 255, 0.8)]使用样条建模Introducing spline modeling
018在C4D中创建曲线 Creating splines in C4D
019 使用车削工具Using the Lathe tool
020 [backcolor=rgba(255, 255, 255, 0.8)]使用扫描NURBS对象Using the Sweep NURBS objects
021 导入AI文件并使用挤出工具Importing curves from Illustrator and using the Extrude tool
022 创建放样对象Creating with the Loft tool
023 理解3D对象Understanding how 3D models are made
024 点,线,边和多边形Points, edges, and polygons
025 使用挤出和内部挤出Using the Extrude and Extrude Inner tools
026使用桥接和切割工具 Using the Bridge and Knife tools
027 细分建模Subdivision modeling
028 探索创建多边形工具Exploring the PolyPen
029 什么是变形器What is a deformer_
031 使用样条变形器Using the Spline Wrap deformer
033 使用变形器衰减Using deformer falloff
034 使用3D材质What makes up a 3D material_
035C4D的材质系统 How does C4D think about materials
036[backcolor=rgba(255, 255, 255, 0.8)]粗糙面板(凹凸、位移和法线) Rough surfaces (bump, displacement, and normals)
037光滑面板(反射) Shiny surfaces (reflection)
038透明面板(折射) Transparent surfaces (refraction)
039 使用Alpha通道Using an alpha channel (in a label on a bottle)
040[backcolor=rgba(255, 255, 255, 0.8)]创建和使用选择标签Creating and using selection tags
041UV Projections vs. UVs
043 3D照明理论Concepts of 3D lighting
044 C4D的灯光类型和什么时候用它Type of C4D lights and why we use them
045 使用阴影Working with shadows
046衰减的重要性及如何设置它 Why falloff is important and how to set it up
047 创建3点光源Creating a three-point lighting setup
048 体积光Volumetric lighting
049介绍GI Introduction to Global Illumination
050介绍运动图形和概念 Introduction to MoGraph tools and concepts
052 使用特殊效果器Using effectors
053 [backcolor=rgba(255, 255, 255, 0.8)]创建MoGraph对象Creating MoGraph with Fracture objects
054创建运动图形文字 Creating type with MoText
055 设置动力学Setting up dynamics
056 如何创建关键帧What are keyframes and how do you create them_
057 时间线面板Timeline controls (F-Curve vs. Key mode)
058 调整动画曲线Adjusting animation curves
059 [backcolor=rgba(255, 255, 255, 0.8)]使用set-driven键Using set-driven keys
060 移动相机与自定义用户数据Moving the camera with custom user data
061 [backcolor=rgba(255, 255, 255, 0.8)]回顾渲染引擎是如何工作的Reviewing how render engines work
062 渲染设置Common render settings
063 [backcolor=rgba(255, 255, 255, 0.8)]介绍物理渲染引擎Introduction to the Physical Render engine
064如何[backcolor=rgba(255, 255, 255, 0.8)]减少渲染时间 Tips to reduce render times
065 设置分层渲染Setting up multipass rendering
066什么是3D合成工作流 What is the 3D compositing workflow_
067 使用合成标签Uses for the Compositing tag
068使用AEC工作流 Using the AEC workflow
069 cineware工作流The CINEWARE workflow
070 合成多通道Compositing with multipass
2017/07/01更新 《C4D阿诺德渲染器教学中文字幕》
2017/07/11更新 《中文Realflow for C4D插件详细教学》
2017/07/22更新 全网独家*你连英文原版都找不到奥*《C4DAE运动图形周刊定期更新》独家双语字幕
2017/07/28更新
《C4D高级建筑生长图形动画技巧》独家双语字幕 |
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