This is a shader plugin to change the time value for the evaluation of another shader. The main purpose of this plugin is to be able to use the same animated texture several times, at different times without having to create a lot of copies of virtually the same material.
这是一个着色器插件,用于更改另一个着色器的评估的时间值。 这个插件的主要目的是能够使用相同的动画纹理几次,在不同的时间,而不必创建大量的几乎相同的材料的副本。
The evaluation time is determined by an offset from the current time and this offset is determined by a user data entry in the respective texture tag. The timeshift shader has the parameter "Data Name" to determine from which user data the offset is taken.
评估时间由与当前时间的偏移确定,并且该偏移由相应纹理标记中的用户数据条目确定。 时间偏移着色器具有参数“数据名称”,以确定从哪个用户数据获取偏移量。