C4D精品硬边布线四边面建模入门教程    [复制链接]

C4D教程 /[英文] 2016-11-26 20:24 发布

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教程语言: 英文 » 其他
教程分类: 建模/绑定 » 普通建模
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教程作者: Maxon
教程来源: https://www.c4dcn.com/
检索码: LL201711011821

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C4D精品硬边布线四边面建模入门教程
MILG11 - MAKING IT LOOK GREAT 11 Hard Surface Modelling Tactics For Cinema 4D
Lesson Outline
Of all the areas a 3D artist can learn, modelling is arguably the most difficult to master. It takes hours, weeks, months and years of practice and mistake making to reach the stage where you can decipher a mesh just by looking at it. Also, finding thorough training that focusses on more than just a few techniques and tools isn’t easy, especially if you’re a Cinema 4D artist. Mastering modelling in Cinema 4D has generally relied on finding what tutorials you can for Cinema 4D, then moving on to Maya and Max tutorials to fill the void. With MILG11: Hard Surface Modelling Tactics for Cinema 4D this is no longer the case. MILG11 is the missing link in Cinema 4D modelling, developed specifically for Cinema 4D artists and covering everything you need to know from fundamental modelling concepts to hidden features of key modelling tools. If you’re serious about learning modelling in Cinema 4D, MILG 11: Hard Surface Modelling Tactics for Cinema 4D is the ideal place to start. Here’s what’s included:
课程大纲
在3D艺术家可以学习的所有领域中,建模是最难以掌握的。它需要几个小时,几个星期,几个月和几年的实践和错误做到达到你可以解密一个网格只是通过看它的阶段。此外,找到全面的培训,不仅仅是一些技术和工具,不容易,特别是如果你是一个电影4D艺术家。在Cinema 4D中掌握建模通常依赖于为Cinema 4D找到什么教程,然后继续使用Maya和Max教程来填补空白。使用MILG11:Cinema 4D的硬表面建模战术不再是这样。 MILG11是Cinema 4D建模中缺少的链接,专门为Cinema 4D艺术家开发,涵盖了从基本建模概念到关键建模工具的隐藏特性所需的所有知识。如果你真的在学习在Cinema 4D中建模,MILG 11:硬面建模战术为Cinema 4D是一个理想的起点。以下是包含的内容


Geometry Basics

Important, fundamental geometry concepts that are the foundation to correct modelling.

Directing Flow: Quad workflow and its importance in maintaining predictable edge flow.
Redirecting Flow: Tools and techniques for redirecting edge flow.
Edge Loops: The importance of loops in edge flow, adding and
encapsulating detail.
Normals: The importance of Surface and Vertex Normals to modelling, materials and rendering.
Using Diamonds: Using diamond quads to split edge flow and control edge count.
重要的是,基本几何概念是校正建模的基础。

定向流:四工作流及其在保持可预测边缘流中的重要性。
重定向流:用于重定向边缘流的工具和技术。
边缘循环:循环在边缘流中的重要性,添加和
封装细节。
法线:表面和顶点法线对建模,材料和渲染的重要性。
使用钻石:使用金刚石四边形分割边缘流和控制边缘计数。


Total duration: 1 hour 56 minutes


Key Tools

Key tools and concepts to save time, model correctly and create seemingly complex meshes with ease.

The Slide Tool: Tips and tricks for working with the Slide Tool.
Symmetry: Time saving techniques using the Symmetry Object.
Radial Symmetry: Time saving techniques using radial symmetry.
Modelling Axis Tools: Tips and tricks for using the Modelling Axis Tools.
Shrink Wrapping: Projecting a mesh using the Shrink Wrap Deformer.
主要工具和概念,以节省时间,模型正确和创建看起来复杂的网格,轻松。

幻灯片工具:使用幻灯片工具的提示和技巧。
对称:使用对称对象的时间节省技术。
径向对称:使用径向对称的节省时间技术。
建模轴工具:使用建模轴工具的提示和技巧。
收缩包裹:使用收缩包裹变形器投影网格。

Total duration: 1 hour 44 minutes


Subdivision Basics

Understanding polygonal subdivision and how it relates to hard surface modelling.

Splines Vs Subdivision: The benefits of subdivision modelling over a spline-based workflow.
Basic Curvature: Understanding polygon count and its importance in creating smooth curvature.
Edge Sharpening: Tips and techniques for cutting transitional edges on geometry under subdivision.
Convex Cuts: Tips and techniques for creating sharp, convex details in geometry under subdivision.
Concave Cuts: Tips and techniques for adding sharpening to concave details under subdivision.
Isolating Cuts: Techniques for isolating cuts to extruded, internal geometry.
Uprezing a Mesh: Adding detail into a specific part of a mesh without affecting other geometry.
Cylindrical Detail: Adding detail to cylindrical objects under subdivision without affecting curvature.
Surface Tension: Understanding subdivision surface tension and how it affects geometry.
了解多边形细分及其与硬表面建模的关系。

Splines Vs Subdivision:细分建模对基于样条的工作流的好处。
基本曲率:了解多边形数量及其在创建平滑曲率中的重要性。
边缘锐化:用于在分割下切削几何体上的过渡边缘的提示和技术。
凸形切割:在细分下在几何形状中创建尖锐,凸形细节的提示和技术。
凹切:用于在细分下向凹形细节添加锐化的提示和技巧。
隔离切口:用于将切口隔离到挤压,内部几何的技术。
Uprezing a Mesh:将细节添加到网格的特定部分,而不影响其他几何。
圆柱细节:在细分下向圆柱形物体添加细节,而不会影响曲率。
表面张力:了解细分表面张力及其如何影响几何。


Total duration: 4 hours 23 minutes



Topology Tactics

Techniques, tactics and drills for a 2D workflow that greatly simplifies the modelling process.

Simple Shapes: Resolving simple shapes in geometry using a 2D topology workflow.
Tech Shapes: Tech shape drills with templates and time-lapse solutions.
Reshaping With Deformers: Strategies for re-approaching topology to work with deformers.
Contour Lines: Adding transitional edges to pre-existing geometry.
Simple Bracket: Using a 2D topology workflow to build a bracket.
Surface Detail: Retopologising pre-existing geometry to add surface features and details.
Telecaster Scratchplate: Using a 2D topology workflow to build a Fender Telecaster scratchplate.
Engine Cover: Using a 2D topology workflow to build a motorcycle engine cover.
Repurposing Objects: Repurposing an existing object by modifying the topology.
Basic Retopology: Using the Polygon Pen Tool to retopologise existing geometry.
简单形状:使用2D拓扑工作流解析几何中的简单形状。
技术形状:技术形状演练与模板和延时解决方案。
使用变形器重塑:重新接近拓扑结构以使用变形器的策略。
轮廓线:向预先存在的几何图形添加过渡边。
简单括号:使用2D拓扑工作流程构建括号。
表面细节:重新拓扑预先存在的几何体以添加表面特征和细节。
Telecaster Scratchplate:使用2D拓扑工作流程构建Fender Telecaster scratchplate。
发动机罩:使用2D拓扑工作流程构建摩托车发动机罩。
重新调整对象的用途:通过修改拓扑来重新利用现有对象。
基本重构:使用多边形笔工具重新拓扑现有几何。


Total duration: 4 hours 50 minutes



General Modelling Tactics

Vital modelling concepts, strategies and workflows.

Using Reference: The importance of having good references before commencing a model.
Blocking: The importance of blocking before commencing a complex model.
Details & Kit Bashing: Demystifying detailed models and the benefits of building a library.
Loop Strategies: Strategies for using loops to add edges and detail into existing geometry.
Complex Extruded Shapes: Creating complex extruded shapes and reconciling edge count to combine with existing geometry.
Boolean Strategies: The correct approach to including Booleans into a modelling workflow.

Total duration: 1 hour 57 minutes


Modelling Walkthroughs

Intense, long form modelling workshops for creating a variety of challenging objects from scratch.

Tumbler: Step-by-step techniques for creating a glass tumbler.
Oil Pump: Step-by-step techniques for creating an oil pump.
MD90: Step-by-step techniques for creating an MD90 camera.
Bottle Opener: Step-by-step techniques for creating a bottle opener with corkscrew.
Rifle Stock: Step-by-step techniques for creating a rifle stock.

Total duration: 8 hours 45 minutes


Bonus Tutorials

Handy bonus tips and techniques plus a little extra review.

Cylinder Holes: A variety of techniques for adding holes to cylinders.
USB Sharpening: Sharpening walkthrough of the USB port created in Symmetry.
Pipe Holder: Using a 2D topology workflow to create a simple pipe holder.



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