C4D实时视图渲染器插件汉化版 FrostSoft PixelBerg v1.9b Plug-in Cinema 4D

C4D实时视图渲染器插件汉化版 FrostSoft PixelBerg v1.9b Plug-in Cinema 4D    [复制链接]

C4D插件 2016-11-20 01:02 发布

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C4D插件
作用分类: 渲染器 » PiXelBerg
插件分类: 插件
使用教程: 无教程
支持(高版本请自测): R16 R17 R18 R19 
支持语言: 英文 汉化 
支持系统: PC MAC 
出现位置: 插件菜单 材质通道 渲染设置 
检索码: -


pixelberg_lighting1.png

真正的实时渲染,所见即所得,体验游戏引擎般的极速享受...
New Sky System
The Sky System in PixelBerg has been reimagined and streamlined. Now, there is only a single input for lat-long image files. This makes for a cleaner workflow, but also improves on the quality of lighting from the sky system. The Sky System alls ads a new feature that lets you set a sky object as the “default sky”.

Rendering Improvements
Standard render spot effects are now passed to the GPU. This means that rendering will be faster over previous versions when using the standard renderer. Pre 1.9 post effects were done on the GPU and took up most the rendering time now that they are on the GPU they are virtually instantaneous depending of course on the output size.

Improved AA Options
A new SuperSampling AA method makes its way into the latest release. The method will basically render the whole scene at a larger scale, filtering that output down to the render size.

With R18 is PixelBerg Still Viable?
Cinema 4D R18 added some new viewport features, that drew into question if a product like PixelBerg would even be necessary.

In fact this question was why the latest version took so long for release. After much pondering, the developer conceded that C4D’s Viewport improvements only helps PixelBerg moving forward. So in short PixelBerg’s future with your help and support looks bright and there is still lots and lots of new things to add and improve.新天空系统
PixelBerg中的Sky系统已经重新设计和精简。现在,对于lat-long图像文件只有一个输入。这使得工作流程更加清洁,同时也提高了天空系统的照明质量。 Sky系统为广告提供了一项新功能,可让您将天空对象设置为“默认天空”。

渲染改进
标准渲染点效应现在传递到GPU。这意味着在使用标准渲染器时,渲染将比以前的版本更快。 Pre 1.9的后期效果是在GPU上完成的,并占据了大部分的渲染时间,现在他们在GPU上,他们几乎是瞬时的,当然取决于输出的大小。

改进的AA选项
新的超级采样AA方法进入最新版本。该方法将基本上以更大的尺度渲染整个场景,将该输出过滤到渲染尺寸。

R18是PixelBerg仍然可行吗?
Cinema 4D R18增加了一些新的视口功能,这使人怀疑,如果像PixelBerg这样的产品甚至是必要的。

事实上,这个问题是为什么最新版本花了这么长的时间来发布。经过多番思考,开发人员承认,C4D的Viewport改进只有帮助PixelBerg向前迈进。所以在短暂PixelBerg的未来,你的帮助和支持看起来明亮,仍有很多很多新的东西,需要添加和改进。



C4D实时视图渲染器插件汉化版 FrostSoft PixelBerg v1.9b Plug-in Cinema 4D 
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