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11年专注C4D素材网站 | 2013-2024

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C4D模型

精品Blender超写实乌鸦鸟类骨骼绑定动画动物模型 - 菜鸟C4D

C4D人工精翻教程
精品Blender超写实乌鸦鸟类骨骼绑定动画动物模型
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首页 分类素材 C4D模型 发布时间:2024-11-14 13:59 @11年菜鸟C4D自学网站,专业 | 专注 | 全面
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这款乌鸦模型拥有4K的UDIM身体纹理图,6K的羽毛、皮毛和索具贴图,配备了折叠翅膀的预设,以及7种动画。该模型使用Blender和Cycles渲染器制作,按照现实世界的比例进行缩放。
模型包括身体、眼睑、瞳孔、角膜和舌头等部分,以及羽毛的细节。
Polygons
Body: vertices 13,401; polygons 13,400
Eyelids: vertices 5,472; polygons 5,016

Pupils: vertices 820; polygons 864
Corneas: vertices 724; polygons 768
Tongue: vertices 212; polygons 212
Feathers: vertices 418,408; polygons 298,657
Total: vertices 439,037; polygons 318,917
Formats
There is a Blender project and an OBJ file without rigging or animation.
Textures
JC0L219A7_CarrionCrow_Body_BaseColor.1001.png, 4096*4096
JC0L219A7_CarrionCrow_Body_BaseColor.1002.png, 4096*4096
JC0L219A7_CarrionCrow_Body_Normal.1001.png, 4096*4096
JC0L219A7_CarrionCrow_Body_Normal.1002.png, 4096*4096
JC0L219A7_CarrionCrow_Body_Roughness.png, 4096*4096
JC0L219A7_CarrionCrow_Eye_BaseColor.png, 4096*4096
JC0L219A7_CarrionCrow_Feather_D01_B_BaseColor.png, 4096*4096
JC0L219A7_CarrionCrow_Feather_D01_Normal.png, 4096*4096
JC0L219A7_CarrionCrow_Feather_D01_Specular.png, 4096*4096
JC0L219A7_CarrionCrow_Feather_D02_B_BaseColor.png, 4096*4096
JC0L219A7_CarrionCrow_Feather_D02_Normal.png, 4096*4096
JC0L219A7_CarrionCrow_Feather_D02_Specular.png, 4096*4096
And more...
Rigging
With fine controllers, postures and animations are easier to create, and the features are as follows:
CTR_root controls the entire model, which is not scalable. And it has customized attributes: Feather_Form_Switchover fixes the shape of folded feathers; WingFeather_Switchover controls whether the small feathers on the wings are displayed/rendered when the wings are folded.
CTR_gravity_a has multiple cuscomized attributes: Abdomen_Alter controls the breathing of the belly; Neck_Alter fixes the deformation of the neck caused by head raising.
CTR_neck_a has multiple customized attributes: "Head follow rotation" controls whether the head rotates following the parent controller, and "Neck follow rotation" controls whether the neck rotates following the parent controller.
CTR_foot.L and CTR_foot.R are IK controllers of the legs, and its customized attribute IK-FK controls the non-seamless IK/FK switch of the legs; "Limit leg stretching" controls whether the legs can be stretched in IK mode.
CTR_ankle.L and CTR_ankle.R control the heels raising in IK mode, and whether the hind toes rotate by customized attribute Toe_Follow_Rotation.L/R.
CTR_wing.L and CTR_wing.R control the folding of the wings by Location.
CTR_wing_b.L.001, CTR_wing_b.L and CTR_wing_b.R control the folding and unfolding of the feathers on the tail.
Each feather has skinned bones, an FK controller, a bending controller. Besides, there are some controllers which are to bend, rotate, fold multiple feathers overall.
Animations
Loopable Flight01 animation at 30 fps, frame range 0-17
Loopable Flight02 animation at 30 fps, frame range 0-9
Loopable walking animation at 30 fps, frame range 0-30
Unlooped LandingTweet animation at 30 fps, frame range 0-250
Unlooped TakeOff animation at 30 fps, frame range 0-332
Unlooped tweeting animation at 30 fps, frame range 0-170
Unlooped feeding animation at 30 fps, frame range 0-215
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