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Sculpting was introduced with Cinema 4D R14 opening up new possibilities for modelling. Sculpting though is not only great for modelling but also in the conceptual phase. A great way to quickly test out different ideas and see what fits. This tutorial was introduced with R14 but all workflows and concepts are still valid even now.
00:05 Chapter 1: The Interface
34:32 Chapter 2: Shortcuts & Polygon Selections
37:34 Chapter 3: Sketching the Human Head
52:34 Chapter 4: Sculpting with masks