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This is speed modeling of my recent model Bugatti
I used edge modeling workflows to make the main body and box modeling and splines to make the rest of the car...
Car body has no N-gons or even triangles...100% of faces are quads
Polygon count:510731
Quads:472028
Triangles:47542
Vertices: 562100
Objects:300 organized and named correctly
Rendered using C4d physical renderer
No plugins used..
All materials made using the new reflectance channel in C4D R16
Modeling time:22 hours and 39 minutes
Rendering,lighting and materials:1 hour