C4D曲线样条建模综合训练教程Lynda - Primitive and Spline Modeling in CINEMA 4D

C4D曲线样条建模综合训练教程Lynda - Primitive and Spline Modeling in CINEMA 4D    [复制链接]

C4D教程 2015-12-11 19:05 发布

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C4D教程
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教程分类: 建模/绑定 » 建模渲染
渲染器: 自带标准 
教程语言: 英文
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这个c4d教程属于建模/绑定、建模渲染分类,教程语言为英文,有工程或源文件素材,使用自带标准渲染器录制。当前资源为VIP精选素材,由本站设计师80年代的白衬衫于2015-12-11 19:05分享,学习更多cinema4d软件关于此类教程内容,可以通过本网站教程列表上方的分类信息工具进行筛选支持英文教程查询。
Primitive and Spline Modeling in CINEMA 4D
2h 53m Intermediate Feb 13, 2014
Viewers: 3,422
The primitive and spline modeling tools are universal across all levels of CINEMA 4D (including C4D Lite) and they're some of the best ways to model mechanical objects and other complex objects made of simpler parts. In this course, Donovan Keith shows you how to take a reference photograph and create a model from its shapes and pieces. You'll learn to prep your primitive components and move them into position with the snapping tools. Then you'll deform and combine shapes, duplicating and reusing elements to increase your efficiency, and create a more consistent model. Last, you'll work with splines—extruding objects to give them depth, creating models around an axis with lathes, and stretching surfaces over splines with lofts.
Topics include:
  • Modeling what you see
  • Grouping objects into components
  • Aligning and spacing objects with the Arrange tool
  • Modifying basic shapes with deformers
  • Creating live copies with the Instance object
  • Understanding spline types
  • Collecting reference material
  • Working with splines
  • Creating a simple extrusion
  • Creating sweeps, lathes, and lofts





C4D曲线样条建模综合训练教程Lynda - Primitive and Spline Modeling in CINEMA 4D 
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