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DT-AE 3D相机跟踪和三维场景合成教程含工程Digital Tutors - Using the 3D Camera ...

DT-AE 3D相机跟踪和三维场景合成教程含工程Digital Tutors - Using the 3D Camera ...  [复制链接]

CG教程 2015-07-05 17:00 发布

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DT-AE 3D相机跟踪和三维场景合成教程含工程Digital Tutors - Using the 3D Camera Tracker and Intergrating Graphics in After Effects

Duration 2h 3m Project Files Included MP4

3M的项目文件包括MP4时间2h

In this series of tutorials, we'll learn how to use After Effects' 3D Camera Tracker and how

在这个系列的教程,我们将学习如何使用后,效果的三维相机跟踪和如何

to integrate assets into the shot. We'll be doing an augmented reality style project to learn

把资产整合成射击。我们将做一个增强现实风格的项目来学习

these techniques.

这些技术。

While the graphics have more of a 2.5D feel, they are totally integrated into the 3D space of

当图形有更多的2.5D的感觉,他们是完全集成到三维空间

the original shot. To be able to achieve this look we must learn which settings we need for

原始射击。为了能够实现这一看,我们必须了解我们需要的设置

the 3D camera tracker and then how to use it to create a camera and null objects. We then

三维相机跟踪器,然后如何使用它来创建一个摄像头和空对象。然后,我们

learn how we can take simple 2D graphics which are switched on to 3D, to be placed into the

学习如何将简单的二维图形转换为三维,被放置到

scene all while following the depth of the shot. We learn the value of nested compositions

现场所有,而拍摄的深度。我们学习了嵌套组合的价值

and the role that collapse transformations plays as well as a few techniques for working with

崩溃转换的作用,以及与工作的一些技术

and animating strokes in After Effects.

动画中风后的影响。

By the end of this tutorial you'll know how to solve a shot in 3D as well as integrate

在本教程的结尾,你将知道如何解决一个镜头在三维以及集成

graphics into the scene.

图形到场景。

01. Introduction and project overview

01。介绍和项目概述

02. Importing assets to After Effects

02。进口资产的影响

03. Tracking the sequence

03。跟踪序列

04. Creating a Camera and Null for the marker graphics

04。创建一个摄像头和空的标记图形

05. Masking the stadium marker

05。遮蔽体育场标志

06. Placing the street map

06。放置街道地图

07. Creating the text boxes

07。创建文本框

08. Animating the text and text box

08。动画文本和文本框

09. Placing the stadium text

09。放置球场文本

10. 2D tracking for the car text box

10。汽车文本框的二维跟踪

11. Placing the car text box

11。放置汽车文本框

12. Animating and positioning the rings

12。动画和定位环

13. Duplicating the rings and keying the position

13。复制环和键的位置

14. Animating the markers

14。动画的标记

15. Using Trim-Paths for the street map animation

15。使用修剪路径的街道地图动画

16. Filling and Editing the Blend Modes for the graphics

16。填充和编辑图形的混合模式

17. Color correcting the footage

17。颜色校正的画面

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