DT-AE 3D相机跟踪和三维场景合成教程含工程Digital Tutors - Using the 3D Camera Tracker and Intergrating Graphics in After Effects
Duration 2h 3m Project Files Included MP4
In this series of tutorials, we'll learn how to use After Effects' 3D Camera Tracker and how
在这个系列的教程,我们将学习如何使用后,效果的三维相机跟踪和如何
to integrate assets into the shot. We'll be doing an augmented reality style project to learn
把资产整合成射击。我们将做一个增强现实风格的项目来学习
While the graphics have more of a 2.5D feel, they are totally integrated into the 3D space of
当图形有更多的2.5D的感觉,他们是完全集成到三维空间
the original shot. To be able to achieve this look we must learn which settings we need for
原始射击。为了能够实现这一看,我们必须了解我们需要的设置
the 3D camera tracker and then how to use it to create a camera and null objects. We then
三维相机跟踪器,然后如何使用它来创建一个摄像头和空对象。然后,我们
learn how we can take simple 2D graphics which are switched on to 3D, to be placed into the
scene all while following the depth of the shot. We learn the value of nested compositions
and the role that collapse transformations plays as well as a few techniques for working with
and animating strokes in After Effects.
By the end of this tutorial you'll know how to solve a shot in 3D as well as integrate
在本教程的结尾,你将知道如何解决一个镜头在三维以及集成
01. Introduction and project overview
02. Importing assets to After Effects
03. Tracking the sequence
04. Creating a Camera and Null for the marker graphics
05. Masking the stadium marker
06. Placing the street map
07. Creating the text boxes
08. Animating the text and text box
09. Placing the stadium text
10. 2D tracking for the car text box
11. Placing the car text box
12. Animating and positioning the rings
13. Duplicating the rings and keying the position
14. Animating the markers
15. Using Trim-Paths for the street map animation
16. Filling and Editing the Blend Modes for the graphics
17. Color correcting the footage
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