0:00 - 介绍
0:47 - 在动画节点中拆分网格
8:45 - 用声谱节点偏移多边形
14:44 - 从声谱生成顶点颜色
20:43 - 创建主节点组
22:45 - 为 icosphere 中心部分重用节点组
24:25 - 将 icosphere 连接到相机装备
25:34 - 完成管对象
27:56 - 照明和阴影
35:16 - 尾声
In part one we start out in Sverchok and create a procedural hexagon cylinder. Then we move over to Animation Nodes to create the camera rig.
0:00 - Intro
1:18 - Generate procedural hexagon cylinder
12:12 - Create camera rig
24:24 - Finish setup infinite loop
29:08 - See you in PART II
How to create an infinite loop PART II | Blender | Animation Nodes | Sverchok
In part two we split apart our procedural tube mesh and use an audio file to offset the polygon locations. Afterwards we use the dynamically generated vertex colors to create some shaders for the scene and bring in a light and volumetrics.
0:00 - Intro
0:47 - Splitting mesh in Animation Nodes
8:45 - Offset polygons with sound spectrum node
14:44 - Generate vertex colors from sound spectrum
20:43 - Create master node group
22:45 - Reuse node group for icosphere center piece
24:25 - Attach icosphere to camera rig
25:34 - Finish up tube object
27:56 - Lighting and shading
35:16 - Outro