C4D教程
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教程分类: |
材质渲染 » 灯光/HDR |
渲染器: |
Octane |
教程语言: |
英文 |
素材文件: |
有 |
检索码: |
QL-LMTVIDEO2021 |
C4D流媒体场景设计材质系统分层渲染进阶教程
随着流媒体服务(例如Spotify,Apple Music等)的日益普及,对数字封面的需求比以往任何时候都大。 但是,尽管有些封面艺术品设计师苦苦挣扎,但其他人则创造了极为有效的设计并以此方式赢得了长期客户。 在本课程中,我们将了解我作为3D设计师在音乐行业工作12年所学到的知识。 我们将从探索有效设计背后的品牌心理以及使用网格系统创建自己的作品的方式开始。 我们还将探讨Cinema 4D内部的纹理以及创建不同心情的技术。 我们将仔细研究渲染过程,在最后一部分中,我们将专注于场景合成,这将进一步增强渲染效果。
With the growing popularity of streaming services, such as Spotify, Apple Music and many more, the demand for digital cover art is larger than ever. But while some cover artwork designers struggle, others create extremely effective design and win long term clients this way. In this course, we are taking a look at what I’ve learned in 12 years of working in the music industry as a 3D designer. We will start by exploring the branding psychology behind effective designs and ways to create your own composition by using grid systems. We’ll also explore texturing inside Cinema 4D and the techniques of creating different moods. We’ll have a close look at the rendering process and in the final part, we will focus on the compositing on our scene that will enhance our render even further.
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