C4D超逼真的摩托赛车头盔模型

C4D超逼真的摩托赛车头盔模型    [复制链接]

C4D模型 2020-09-08 22:05 发布

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C4D模型
工程性质: 纯模型
模型分类: 穿戴
文件格式: C4D MAX 3DS OBJ FBX MTL 
工程细节: 材质  
含渲染器: 软件自带 VRAY 其他 
检索码: QL202011142314
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高多边形,超逼真的赛车头盔模型,采用Nico Rosberg 2016风格。 3D模型和纹理基于他在2016年澳大利亚大奖赛期间使用的头盔。
如果打开本机* .max文件-,则随着细分级别的增加/减少,可以轻松生成具有较低/较高折数的版本。缺省情况下,*。3ds,*。obj和* .fxb版本应用NURMS细分级别1或2(基于对象的大小和原始多计数)。场景包含42个对象。
头盔的每个对象均已贴图和纹理化。有两种高分辨率的纹理:第一个是4096x4096,第二个是2048x2048,因此非常适合极端特写。纹理为TGA 24位格式。纹理包含其他品牌和徽标,以提供更逼真的外观。
借助随附的分层PSD模板,您可以更改默认纹理或为头盔定制样式。
不包括我使用的渲染场景和设置,3D对象附带了标准3DSMax材质。但是* .obj文件支持Keyshot,因此您可以快速制作逼真的渲染。

High-poly, ultra-realistic racing helmet model in Nico Rosberg 2016 style. The 3D model and texture is based on the helmet that he used during the Australian Grand Prix in 2016.
If you open the native *.max file -, versions with lower/higher polycount can be generated easily with increasing/decreasing subdivision level. NURMS subdivision Level 1 or 2 (based on the size and the original polycount of the object) is applied by default for the *.3ds, *.obj, and *.fxb versions. The scene conatains 42 objects.
Every object of the helmet is mapped and textured. There are two high-resoltion textures: the first one is 4096x4096, the second one 2048x2048, so it's perfect for extreme closeups. The textures are in TGA 24bit format. The textures contain additional branding and logos for a more realistic look.
With the help of the included layered PSD template you can alter the default texture or make custom livery for the helmet.
The rendering scene and settings I used are NOT included, the 3D objects come with standard 3DSMax materials attached to them. However the *.obj file is Keyshot-ready so you can make realistic renders quickly.



C4D超逼真的摩托赛车头盔模型 
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