C4D教程
资源分类: |
免费资源 |
教程分类: |
影视栏包 » 栏目包装 |
渲染器: |
自带标准 |
教程语言: |
英文 |
素材文件: |
无 |
检索码: |
QL200815T-013 |
如何把DOOM游戏模型导入到Substance Painter和C4D中进行材质渲染教程
将游戏模型下载到Substance Painting软件中进行纹理处理,然后下载到C4D进行渲染!
了解如何使用Blender将XPS模型转换为FBX。 然后跳到物质进行纹理处理。 但是首先,我们需要分解什么是“纹理填充”,以便我们可以提取每个纹理图像中的每个隐藏纹理。 接下来是我关于如何增强现有2K纹理并将它们变成特写的4K纹理的个人技巧。
Download video game models to Substance Painting for texturing, then to C4D for rendering!
Learn to convert XPS models to FBX using Blender. Then hop over to Substance for texturing. But first, we'll need to break down what "texture packing" is so we can extract every single hidden texture inside each texture image. Followed by my personal tips on how to enhance the existing 2K textures and turn them into close-up ready 4K textures.
There will be rocky waters ahead if you use models that have unusual UV coordinates, so we'll also cover how to fix your UVs (if you're willing to put in the time!).
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