Houdini vs C4D:MographPlus响应和快速提示

Houdini vs C4D:MographPlus响应和快速提示    [复制链接]

C4D教程 2020-06-22 20:50 发布

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C4D教程
资源分类: 免费资源
教程分类: 新手入门 » Unknown version
渲染器: 自带标准 
教程语言: 英文
素材文件:
检索码: CN200526T-79
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In this video, Liam goes over some alternative, faster methods to in response to a MographPlus video that came out a few days prior, comparing Cinema4D to Houdini. That awesome video can be
在此视频中,Liam讨论了一些替代的,更快的方法,以响应几天前发布的MographPlus视频,将Cinema4D与Houdini进行了比较。 那个很棒的视频可以是
02:15 - Mask from Object
03:05 - Copy to Points, Piece Variant
06:15 - Using a Single Group Node and Randomizing Variation
10:00 - Mask for Object Float Attribute Trick
11:45 - Vex instead of VOPs. Simple Attribute manipulation.
15:00 - Create a spare channel (not a ramp as I called it)
17:30 -  Color Variation through attribute noise.
18:00 - Rendering with Redshift
In this tutorial we learn how to create the same Mograph setup in both Cinema 4d and Houdini, if you are a Cinema 4d user looking ahead to learn Houdini, this tutorial can show you the very different approach Houdini and Cinema 4d take to content creation.
First we create the setup in cinema 4d and render it using Arnold Renderer, then we move to Houdini and create a very similar setup there as well, the last thing we do is to export the Houdini scene back to Cinema 4d using alembic, adjust the shaders using the point data we got from Houdini and render it using Arnold again.
Get some coffee or tea and let’s get started.
在本教程中,我们将学习如何在Cinema 4d和Houdini中创建相同的Mograph设置,如果您是一个希望学习Houdini的Cinema 4d用户,那么本教程将向您展示Houdini和Cinema 4d进行内容创建的完全不同的方法。
首先,我们在Cinema 4d中创建设置,并使用Arnold Renderer对其进行渲染,然后我们移至Houdini,并在那里也创建一个非常相似的设置,最后要做的是使用alembic将Houdini场景导出回Cinema 4d,调整 着色器使用从Houdini获得的点数据,然后再次使用Arnold进行渲染。
喝杯咖啡或茶,开始吧。
Houdini vs C4D:MographPlus响应和快速提示 
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