C4D插件
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支持(高版本请自测): |
R13 R14 R15 R16 R17 R18 R19 R21 |
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英文 |
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PC |
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CN202001261754 |
This release is essentially the same as the previous 1.5.07 build, but now with support for R13.
I am still working on new stuff as I can, and there have been some interesting developments with the VrayForC4D team (more on that later). I'm working on a variety of specular and reflection models, and I've got some more optimizations and improvements cooking.
20140511 I've received a couple of suggestions from Maxon for getting the Subsurface Scattering (SSS) shader to work with cmNodes. Both methods involve sneaking in a SSS shader to force the cache building.
The first (cmnodes_sss_workaround_01.c4d) involves adding a layer shader to an unused material channel (the Color channel in the simple example) and hiding a SSS shader in there.
The second (cmnodes_sss_workaround_02.c4d) involves putting the SSS shader in a material which is then applied "underneath" the cmNodes material.
Update for R17 - 20150909
cmNodes 1.5.89 has been built for R15 and will work with R17. This is a recompile of the previous build, so no new features or major changes.
此版本与先前的1.5.07版本基本相同,但现在支持R13。
我仍在努力研究新事物,并且VrayForC4D团队进行了一些有趣的开发(稍后将进行介绍)。我正在研究各种镜面反射和反射模型,并且还进行了一些优化和改进。
20140511我已经从Maxon那里收到了一些建议,可以使Subsurface Scattering(SSS)着色器与cmNodes一起使用。两种方法都涉及潜入SSS着色器以强制建立缓存。
第一个(cmnodes_sss_workaround_01.c4d)涉及将图层着色器添加到未使用的材质通道(在简单示例中为“颜色”通道),并在其中隐藏SSS着色器。
第二个(cmnodes_sss_workaround_02.c4d)涉及将SSS着色器放在材质中,然后将其应用在cmNodes材质“下方”。
R17的更新-20150909
cmNodes 1.5.89已针对R15构建,并将与R17一起使用。这是对先前版本的重新编译,因此没有新功能或重大更改。
经测试支持R20版本,理论支持R21
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