C4D插件脚本预设的安装帮助教程

C4D插件 RealFlow 2.5.3流体插件汉化版 NextLimit RealFlow C4D 2.5.3.0083 R17-R19 Win

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80年代的白衬衫 发表于 2018-6-12 23:12:20 | 显示全部楼层 |阅读模式
C4D插件
作用分类: 流体 » Realflow » 2.5x
插件分类: 插件
使用教程: 无教程
支持(高版本请自测): R17 R18 R19 
支持语言: 英文 C4DCN.com汉化 
支持系统: PC 
出现位置: 插件菜单 材质通道 标签菜单 
检索码: CN201806122310
splash.jpg

C4D插件 RealFlow流体插件 NextLimit RealFlow C4D 2.5.3.0083 R17-R19 Win
General
- Array Tool: Parameters can't be animated for meshes.
- Initial State files created in RealFlow | Cinema 4D 1.0 are not compatible with 2.0 version due to the switch from RPC to Alembic.

Emitters
- When using a multi-segment spline with the spline emitter node the "Prev" and "Next" buttons only iterate through the control points on the current segment.

Meshing
- Mesh fluid/emitter weight vertex map computation is limited to a maximum amount of 10.

Parameters
-358 - File paths can't have unicode characters on Mac OS X.
-519 - Simulation steps configuration from RealFlow | Cinema 4D 1.0 scenes is reset to Auto mode when opened in 2.0 version.

Rendering
- Simulation look on render may differ between multiple simulation/renders unless caching is enabled.
- Objects deformed with Rigid, Elastic and Particle Skinner only support motion blur when using the Point Cache tag.
- Particle render instances are not rendered/recognized by NVIDIA's Iray.
- Motion blur with meshes doesn't work with NVIDIA's Iray.
- Motion blur with meshes doesn't work with Maxwell Render.
- Particle render instances original objects remain visible during render.

Fixed bugs - Caching
- Cinema 4D crashes on caching if the cache folder field is empty.
- Animated cache offsets do not work in render time.

Daemons
- Setting the same fluid as source and target in a Filter daemon freezes Cinema 4D.
- Attractor daemon "Internal Radius", "External Radius" and "Planet Radius" parameters should have units.
- Attractor viewport representation does not match its behavior when Attenuated is enabled.

Rendering
- Mesher vertex maps don't work with Octane render. (Version 3.08 of Octane plugin fixes the issue).
- There is a one frame offset when rendering meshes with motion blur enabled.

Save and Load
- Particle UVs are not loaded in cache mode.

Parameters
- It is possible to type negative values for scene simulation steps and iterations.

Known bugs

Emitters
- Emitter ID value is not preserved on scene reopening.

Splines
- If a segment is removed the configuration of the circles of the other segments is reset.
- Undo/Redo is not working when a control point is added.

Daemons
- Having two or more k Isolated daemons linked to the same fluid makes the isolation value grow as many times as the number of k Isolated linked daemons.



BERG 发表于 2018-6-12 23:15:42 | 显示全部楼层
最全面的C4D资源网站尽在[  C4DCN.com  ]!
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黎小兵 发表于 2018-6-12 23:22:51 | 显示全部楼层
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周星驰 发表于 2018-6-12 23:25:20 | 显示全部楼层

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V-visage 发表于 2018-6-12 23:32:40 | 显示全部楼层
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小文1 发表于 2018-6-13 00:05:37 | 显示全部楼层

最全面的C4D资源网站尽在[  C4DCN.com  ]!
y12249 发表于 2018-6-13 02:31:02 | 显示全部楼层
最全面的C4D资源网站尽在[  C4DCN.com  ]!
tonny21cn 发表于 2018-6-13 04:06:10 | 显示全部楼层
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HD-BMV 发表于 2018-6-13 06:56:10 | 显示全部楼层
下来试试能不能装成下来试试能不能装成
zolovec 发表于 2018-6-13 07:51:04 | 显示全部楼层
感谢分享了哦                                          
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