C4D R23卡通人物角色面部骨骼绑定教程

C4D R23卡通人物角色面部骨骼绑定教程    [复制链接]

C4D教程 2020-10-27 09:45 发布

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C4D教程
资源分类: 免费资源
教程分类: 建模/绑定 » 绑定蒙皮
渲染器: 自带标准 
教程语言: 英文
素材文件:
检索码: QL202010251516
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C4d R23的新功能用于绑定3D角色的面部,解释blendshape绑定和关节绑定之间的区别,然后通过适当的绑定方法调整和调整权重
In this introduction, you will learn about the contents of this course. The face rig comes with great features and functions. This can be difficult and overwhelming at sometimes. We will first talk about the general differences between blendshape based rigs and joint based rigs. Then we jump right into the rig creation, adjustment and weight paint phases. With the rig completed, we will attach it to a body and learn how to use the pose library to animate. For the animation, I will give you some nice tips, too.

C4D R23卡通人物角色面部骨骼绑定教程 
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