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AE PR插件开发制作教程

AE PR插件开发制作教程  [复制链接]

CG教程 2016-09-13 23:30 发布

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内含工程文件
FXPHD - SYS204 Plugin Development for Adobe Premiere and After Effects
In this course we will tackle the hard core topic of plug-in development for Adobe Premiere and Adobe After
Effects. Even though C/C++ development is indeed more complex than scripting or writing expressions, we
will learn enough to leverage the sample projects that come with Adobe’s SDKs to create our own vignette
effect. We will delve into 8-bit, 16-bit and 32-bit processing in RGB and YUV color spaces, make our way
through SDK documentation, and even make inroads into GPU processing with CUDA and OpenCL.
Previous C/C++ knowledge is not required, though some experience with any programming or scripting
language will definitely help.

Bart Walczak wears many creative hats - an editor, a vfx artist, a developer. Among other things he's an Adobe Certified Expert in Premiere Pro and an author of a few useful Premiere and After Effects tools that you might already be using without even knowing it. You can find his plug-ins and scripts on his website - www.creativeimpatience.com.
FXPHD - SYS204插件开发的Adobe Premiere和After Effects
在这个过程中,我们将解决插件开发的用于Adobe Premiere和Adobe硬核主题后
影响。尽管C / C ++开发确实比编写脚本或表达式比较复杂,我们
将学习足够充分利用来与Adobe的软件开发工具包示例项目来创建我们自己的小插曲
影响。我们将深入探讨在RGB和YUV色彩空间的8位,16位和32位处理,使我们的方式
通过SDK文档,甚至大举进入GPU处理与CUDA和OpenCL。
以前的C / C ++知识不是必需的,但与任何编程或脚本的一些经验
语言有一定帮助。

巴特沃尔查克戴着许多创造性的帽子 - 一个编辑器,一个视觉特效艺术家,一个开发商。在其他方面,他是一个Adobe认证专家在Premiere Pro和一些有用的首映,并且您可能已经使用甚至不知道它影响的工具后作家。你可以找到他的网站他的插件和脚本 - www.creativeimpatience.com

AE PR插件开发制作教程 
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