路径长度
样品密度
平滑
菲涅尔反射
折射率
和阈值
这些都不是唯一的参数,所以一定要通过整个系列看,所以你也可以是一个地下的主人。
n this short series you will explore the various parameters of Cinema4D subsurface scattering shader.
The goal here is to give you a good understanding of what to expect from some of the key parameters like:
Path Length
Sample density
Smoothing
Fresnel Reflectivity
Index of Refraction
and Threshold
These are not the only parameters so be sure to watch through the whole series, so you too can be a subsurface master.