表面着色效果器材质插件Things On Surface Shader

表面着色效果器材质插件Things On Surface Shader  [复制链接]

C4D插件 2016-05-19 11:29 发布

版权归原作者所有,仅供交流学习,禁止商业使用!
C4D插件
作用分类: 材质 » 插件
插件分类: 插件
使用教程: 无教程
支持(高版本请自测): R13 R14 R15 R16 R17 R18 
支持语言: 英文 
支持系统: PC MAC 
出现位置: 材质通道 
检索码: -
2.png The ThingsOnSurface Shader places many many small instances of a brush on the texture. A brief description of its parameters follows.
  • Brush:
    Here you put a shader or bitmap which is the "brush" that is distributed over the texture. Alpha channels are passed through.
  • Mask:
    Serves as alpha channel if the brush has none.
  • Brush Format:
    You must set the width/height ratio of the brush manually in this field.
  • BlendMode and Strength:
    Determine how brush instances are blended over each other.
  • Brush Size and Variation:
    Control mean brushes average size and deviation in uv texture space
  • Size Map:
    Controls brush size by a shader or bitmap.
  • Density:
    Density of the brushes on the textures. The shader divides the texture space into a uniform rectangular grid and the density parameter actually determines the mean number of brush instances generated per grid cell. It can also be controlled by a shader or bitmap.

Note that the shader also generates an own alpha channel, so you can easily stack it on top of other shaders in the layers shader for example.

星空材质着色器插件Extended Starfield






表面着色效果器材质插件Things On Surface Shader 
关闭

菜鸟C4D推荐上一条 /9 下一条

菜鸟C4D与你一起从零开始!
十年专注C4D学习

( 浙ICP备13033195号-2 )Copyright   ©2013-2024  Powered by©Discuz!  技术支持:cainiao    

|网站地图