Renomi is Python driven Cinema 4D plugin that helps you organize your rendered image sequences and maintain your Object Buffer names.
By default, when you render Multi-Pass sequences to image files (Multi-Layer File is switched OFF inRender Settings -> Save panel) you end up with hundreds of files in one folder. For my taste, well, it doesn’t look good. I prefer every Multi-Pass sequence to be placed in it’s custom folder, like Shadowpasses should go to Shadow folder, RGBA images should be placed in RGBA folder and so on. This way you maintain clean and tight file and folder structure. On the other hand, Cinema 4D does not rename your rendered Object Buffers, so you end up with general default naming like object_1, object_2. So there’s no way to know what object_1 refers to in your Cinema 4D scene. Renomi是Python的驱动Cinema 4D的插件,可以帮助你组织你的渲染图像序列和维护的对象缓冲区的名字。
默认情况下,当你渲染多次通过序列图像文件(多层文件切换OFF inRender设置 - >保存面板),你最终与数百个文件,一个文件夹中。对于我的口味,好了,它看起来并不好。我喜欢每一个多通顺序放置在它的自定义文件夹,就像Shadowpasses应该去阴影文件夹,RGBA图像应放置在RGBA文件夹等。这样,你保持清洁和严密的文件和文件夹结构。另外,四维影院不重命名渲染对象缓冲器,所以你最终与一般默认的命名一样object_1,object_2。因此,有没有办法知道什么object_1指的是在你的Cinema 4D的场景。
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