coronatools 1.0 For Cinema 4D

coronatools 1.0 For Cinema 4D  [复制链接]

C4D插件 2015-10-10 19:57 发布

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C4D插件
作用分类: 渲染器 » Corona
插件分类: 插件
使用教程: 无教程
支持(高版本请自测): R15 R16 R17 
支持语言: 英文 
支持系统: PC MAC 
出现位置: 插件菜单 
检索码: -
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coronatools 1.0 For Cinema 4D

CHANGES 1.0


Initial release

OVERVIEW


Quickly convert old C4D/Vray scenes to Corona

Convert Materials, Cameras, Lights, Environment, Rendersettings with one click

Layer-, Link- and Instance-Assignments are maintained

Basic Animations are maintained

FEATURES C4D


Materials:


SSS shader in luminance channel is converted to the corresponding settings

Color shader in Alpha channel is converted to color in opacity channel

Reflectance (R16+): The most prominent reflectance layer will be considered for conversation thus appearance may strongly deviate

If transparency, luminance and Gi Portal is ticked, the material is converted to a Corona Portal material; all other channels are disregarded

Lights:


Conversion of Arealights, Spotlights, Omnilights, IES lights

Support of available area-light types

Inheritance of visibility related features (Viewport visibility, Reflection visibility, etc.)

Cameras:


Conversion based on set renderer (AR/Physical)

Conversion of photographic settings (Exposure, ISO, Blade Settings, DoF, MoBlur, etc.)

Environment:


Physical Sun's position is completeley re-calculated, therefore the conversion is not 100% accurate. (Avg. deviation should be less than 0.3%)
Rendersettings:
Rendersettings are newly created based on active rendersetting
FEATURES VRAY
Materials:
The first active diffuse channel found will be considered for conversion

The first active specular channel found will be considered for conversion

Glossiness conversion is considering the current shading model

Texture maps will be stripped from Vray bitmap shader. Future versions will support a wider range of Vray shaders

2Sided materials: Corona material inherits all properties from the material linked in slot 1, plus translucency properties of the 2Sided material

BlendMtl: Corona material walks through all slots. If a slot is empty or inactive, the next slot will be checkd, starting at the base slot The first two valid found will be used

DisplaceMtl: Creates a new Corona default material with displacement inherited

BumpMtl: Creates a new Corona default material with bump inherited

Lights:

Conversion of Arealights, Spotlights, Omnilights, IES lights
Support of available area-light types
Inheritance of visibility related features (Viewport visibility, Reflection visibility, Directionality etc.)
Cameras:
Conversion of photographic settings (Exposure, ISO, Blade Settings, DoF, MoBlur, etc.)
Rendersettings:
Conversion of Vray Environment when neccessary (Creates new materials for each Override slot in Corona)
Override Mtl support
Rendersettings are newly created based on active rendersetting
TODO & PLANNED
Render Elements (Mat IDs, Masks, etc.)
Compositing-Tag support
Vray: Shaderwalker / Total conversion to C4D shaders where applicable
Support for latest Corona features
Support for certain rendersettings
Refactoring
Advanced statistics
Light Lister
Camera Lister
SUPPORTED MATERIALS
Cinema 4D Material
Cinema 4D Danel Material
Cinema 4D Banji Material
Cinema 4D Nukei Material
Vray Advanced Material
Vray Displace Material
Vray Bump Material
Vray 2Sided Material
Vray Blend Material
Vray Fast SSS 2 Material


coronatools 1.0 For Cinema 4D 
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