2h 55m | Project Files: Included | Software used: Maya 2015, CINEMA 4D, NUKE
项目文件:包括2级| |软件:Maya使用CINEMA 4D的,到2015年,核武器
In this CINEMA 4D and NUKE tutorial we'll learn how to composite a live action plate with multi-passes rendered out of CINEMA 4D R16. We’ll start by tracking the camera for our scene. We'll cover the new camera tracker toolkit in CINEMA 4D as well as how to setup passes that'll be added together in a complex NUKE composite. Next, we’ll perform some diagnostics and begin to light our asset to match the scene effectively and realistically. Finally, we’ll learn various techniques for ground shadow, light wrap, heat distortion and depth of field that will really help blend our scene together nicely. By the end of this CINEMA 4D and NUKE training you'll have a better understanding of how to create a professional VFX shot.
在这CINEMA 4D教程,我们将学习和核技术对复合板多道次的真人与rendered out of Cinema 4D R16。我们将开始通过跟踪该相机为我们的场景。我们的新相机跟踪工具包,包括在Cinema 4D,以及如何设置通行证,这将增加在复杂的核材料。下一步,我们将进行一些诊断和开始到比赛现场的光,我们的资产和realistically有效。最后,我们将学习各种技术在地面的影子,轻包装,热场畸变和深度,将真正帮助我们的场景nicely混合在一起。它由端4D电影院和核训练你有一个更好的理解如何创建专业的特效镜头。
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