全球照明,我再说一遍,全球照明。 我们将研究如何使用GI和仅GI来照亮场景。 为此,我们将使用内容浏览器中的HDRI图像,并将其附加到在c4d内部完成的sky对象
Global Illumination, I'll say it again, Global Illumination. We will be looking at how we can light our scene with GI and only GI. To do so we will be using a HDRI image from our content browser that we will attach to a sky object all done inside of c4d