C4D教程
资源分类: |
免费资源 |
教程分类: |
材质渲染 » 灯光/HDR |
渲染器: |
其他 |
教程语言: |
英文 |
素材文件: |
无 |
检索码: |
CN201912220120 |
In this tutorial, learn about the new Sky object in Corona Renderer 5 for Cinema 4D, and how it can be used to get multiple different environments in one render for use in LightMix!
00:06 - Introduction
00:17 - Adding a Corona Sky object to the scene
00:42 - The Physical Sky type
01:22 - The Simple Color type
02:03 - The Visibility section
02:55 - The Shader/HDRI type
03:10 - Using an HDRI
05:06 - Not recommended, but you can follow the previous workflow as shown here
06:23 - Using Shaders, e.g. Gradient
07:02 - Introduction to using multiple Corona Sky objects (for LightMix)
07:42 - Setting up the LightMix for multiple Skies (HDRIs)
08:55 - Disable the Adaptive Light Solver (only when using multiple Skies in LightMix!)
09:55 - Using the LightMix with multiple Skies (HDRIs)
11:46 - Example final images from LightMix with multiple Skies (HDRI)
12:41 - Using multiple Skies (Physical) with LightMix
14:07 - Example final images from LightMix with multiple Skies (Physical and HDRI)
14:30 - Remember to allow enough time or passes for noise to clean up
15:15 - Linking Corona Suns and Corona Skies
17:24 - Using the native Cinema 4D Background object
17:58 - Remember to disable Visible Directly for the Corona Sky when using a Background object
18:35 - Thanks for watching!
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