C4D渲染器插件 Arnold阿诺德渲染器 SolidAngle C4DtoA 2.5.0 R18/R19/R20 Win/Mac ...

C4D渲染器插件 Arnold阿诺德渲染器 SolidAngle C4DtoA 2.5.0 R18/R19/R20 Win/Mac ...    [复制链接]

C4D插件 2019-03-23 13:25 发布

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C4D插件
作用分类: 渲染器 » Arnold » 1.X
插件分类: 插件
使用教程: 无教程
支持(高版本请自测): R18 R19 R20 
支持语言: 英文 
支持系统: PC MAC 
出现位置: 插件菜单 材质通道 标签菜单 渲染设置 其他 
检索码: CN201903231324
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C4D渲染器插件 Arnold阿诺德渲染器 SolidAngle C4DtoA 2.5.0 R18/R19/R20 Win/Mac AMPED和谐版 + Win替换和谐版
不再支持C4D R17,增加支持C4D R20,如果安装后C4D 打不开,请先卸载插件,然后把C4D更新到最新版本,最后重新安装插件即可
新功能:
  • GPU rendering (BETA)
  • GPU rendering from the command line
  • Pre-populate GPU cache
  • Visible lights
  • Improved random-walk SSS
  • MaterialX export
  • Added matrix_interpolate shader
  • Anisotropy controls for coat in standard_surface shader
  • Added include_graph operator
  • Added denoise_albedo built-in AOV
性能提升:
  • Improved skydome sampling
  • Improved adaptive sampling
  • Smart opaque: built-in shaders now set the Opaque flag automatically based on whether or not the shader settings would require disabling the opaque flag on the object to render correctly.
  • Improved bump and normal mapping
  • Instantaneous shutter option: This new option in the motion blur render settings now keeps motion keys and only sets the camera ray times to be equal to the reference time. Use this with
  • motion vectors instead of setting shutter intervals to zero.
  • Support for negative transmission extra roughness in standard_surface shader
  • Added time mode in ramp shaders: The ramp and ramp_rgb shaders now have an additional time mode that computes the input based on the current time and the camera’s start and end
  • shutter interval.
  • Use implicit UVs added to the ramp_rgb shader
  • Append frame number to the driver path automatically
  • Added volume scattering to the shape visibility flags
  • Expose autobump visibility
  • Expose ignore list in the render settings
  • Assign operator network to procedurals
Bug修复:
  • Polygon selection does not work when the name has unicode characters in it
  • Problem with special character in the uv_transform UV set name
  • Wrong bump mapping with custom projection
  • Bump mapping is too soft when UVs are tiled in the texture tag. Note that the look has changed following this fix and now it is (correctly) stronger when a custom UV projection or tiles are
  • set in the texture tag.
替换XX步骤:
  • 打开替换文件夹,拷贝ai.dll到
    1.MAXON\CINEMA 4D R20
    2.MAXON\CINEMA 4D R20\plugins\C4DtoA\arnold\bin


C4D渲染器插件 Arnold阿诺德渲染器 SolidAngle C4DtoA 2.5.0 R18/R19/R20 Win/Mac ... 
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