C4D教程 BodyPaint模块 手臂手掌UV贴图训练教程
In Volume 8 of the Ultimate Learning System, we’ll cover BodyPaint, an amazing tool that allows us to paint in a 2D and 3D environment at the same time. First, we’ll look at the different managers that are unique to the BP layout. Then we’ll review the difference between UV polygons and geometry polygons as well as the ways that they relate. We’ll learn the workflow necessary to get the most from BodyPaint, including my personal favorite, using the wizard. By the end of this volume, you’ll be able to set up material and UV coordinates and optimize your preferences for BP, and we’ll work on a project together to prepare a model of a man’s arm, create a skin texture, and then add some tattoos.
在终极学习系统的第8卷中,我们将介绍BodyPaint,这是一个令人惊奇的工具,可以让我们在2D和3D环境中同时进行绘画。 首先,我们将看看BP布局独特的不同管理人员。 然后我们将回顾一下UV多边形和几何多边形之间的区别以及它们的相关方式。 我们将学习使用向导,从BodyPaint获得最大的工作流,包括我个人的喜好。 在本卷结束之前,您将能够设置材质和UV坐标,并优化BP的偏好,我们将一起处理项目,准备一个人的手臂模型,创建一个皮肤纹理,以及 然后添加一些纹身。